Launching iOS · Android · Q3 2026

Chess guidance,
not chess noise.

A structured curriculum, spaced-repetition mistake review, and a calibrated Stockfish opponent. Pay once. No login. No ads. No XP grind.

0
On waitlist
39
Lesson nodes
$4.99
One-time
01 · Engine feedback

Every move tagged. No guesswork.

Stockfish runs on every position. Each move gets a delta against the engine's best line — and a verdict you can read in a glance.

Demo · Position 14 / 32 Eval +0.4
Excellent
±0.0
Good
−0.3
Inaccurate
−0.8
Mistake
−1.5
Blunder
−3.0
Move 14 · Nf6 Excellent
A · Honest signal

Engine evaluation, not vibes.

Each move scored against the top engine line. Five buckets, from Excellent to Blunder — the same scale grandmasters use to review their games.

B · Why, not just what

Tagged with the motif you missed.

A blunder is labelled — fork, pin, back-rank, hanging piece. You learn the pattern, not just the move number.

C · No social weight

No public rating. No streak shame.

The feedback is yours. There is no leaderboard, no opponent rating change, no "you've fallen 23 points" notification.

02 · Spaced repetition

You won't forget what you got wrong.

Every mistake enters a 5-box Leitner queue. Get it right, it moves up. Get it wrong, it drops back. Cards resurface on the schedule that puts patterns into long-term memory.

3 / 14 · Box 2 · 2d Hint 0 / 4
Black to move. Find the fork that wins material.
Tap HINT to step through coach guidance — text → highlight → arrow → solution.
A · Leitner schedule

5 boxes. 1d → 2d → 4d → 8d → 16d.

Solve a card cleanly: it promotes one box. Miss it: it drops to Box 1. The schedule widens as memory consolidates — same pattern Anki and Pimsleur use, applied to chess motifs.

B · Hint ladder

Four levels of help.

Text hint → motif name → square circle → engine arrow. Coach reveals just enough to keep you thinking. Each step drops the score awarded so the system tracks how much you actually solved.

C · Honest queue

Today's load is finite.

Only cards that are due. No infinite scroll, no "one more puzzle" loop. Finish the queue, you're done — the next session arrives when memory is actually starting to fade.

Box 1 7 1d
Box 2 12 2d
Box 3 9 4d
Box 4 5 8d
Box 5 3 16d
03 · The home loop

A loop that actually compounds.

One screen. Three signals. Resume a game, run today's review queue, solve the daily puzzle. The kind of loop that turns 15 minutes a day into a real rating.

Home One Chess
Ready?
Play a calibrated game.
Play now
12
Wins
6
Streak
1,348
Rating
Recommended
Knight forks · Phase 2.4
3 of 8 puzzles complete
Continue →
Resume game
Move 18 · vs Bot 1400
Lessons
Phase 2 · Tactics
Mistake review
14 cards due today
Import PGN
Analyse a real game
Daily puzzle
Mate in 2 · Sicilian
Solve
vs Bot 1400 · Italian 32 moves · 14 min
1-0
vs Bot 1300 · Caro-Kann 46 moves · 22 min
0-1
vs Bot 1200 · French 28 moves · 09 min
½-½
A · One screen, no menus

Open the app, see what's next.

Resume your last game, run the day's review queue, or solve the daily — all surfaced on the home screen. No ten-tab settings page, no shop, no banner ads.

B · Honest stats

Wins, streak, private rating.

Three numbers, all yours. The rating is a private estimate from puzzle results and engine deltas — never broadcast, never used for matchmaking pressure.

C · Tight, repeatable

15 minutes is enough.

Daily puzzle (~2 min), review queue (~7 min), one calibrated game (~6 min). The loop is bounded by design — you finish, you close the app, you come back tomorrow.

04 · Honest comparison

Where it sits in the chess software stack.

Other apps are great at what they do. They just aren't this. One Chess is the focused, one-time-purchase study tool that lives between a coach and a game server.

Feature One Chess Chess.com Lichess Coach (1:1)
Pricing $4.99 once $14/mo Free $30–80/hr
Structured curriculum Partial Partial Full
Spaced-repetition mistakes Manual
Calibrated opponent (ELO)
Works offline
No account required
Ads None On free plan None None
Social / feed None Heavy Light None
05 · The syllabus

4 phases. 12 chapters. 39 nodes.

A path from first principles to endgame technique. Every chapter has a node count because nothing here is filler.

Phase 01 · Assessment

Assessment

Diagnostic — basic scans, threats, and king safety.

  • First Principles3
  • Reading the Board3
  • Defense Basics3
Phase 02 · Tactical

Tactical Vision

Pattern recognition for fork, pin, skewer, discovery.

  • Core Tactical Motifs3
  • Discoveries & Deflection4
  • Mating Nets4
Phase 03 · Strategic

Strategic Vision

Pawn structure, outposts, weak squares, the bishop pair.

  • Pawn Structure4
  • Promotion & Push3
  • Outposts & Weak Squares3
Phase 04 · Endgame

Endgame & Synthesis

Endgame technique, king activity, and full-game planning.

  • Castling & Opening Frame3
  • King in the Endgame3
  • Synthesis3
06 · Pricing

$4.99. Once.

For less than the price of a coffee, the price of one hour with a coach, or one month of a chess subscription.

What you'd otherwise pay.

One hour with a coach: $30–80
One month subscription: $14
One year subscription: $168
One Chess: $4.99 forever

  • Full curriculum, all 4 phases.
  • Mistake review with spaced repetition.
  • Move-quality feedback on every game.
  • Calibrated opponent, ELO 600–2200.
  • No ads. No account. Works offline.
One-time purchase
4.99 USD
7 days free · then once · forever
Reserve at $4.99
No subscription · Cancel trial anytime
07 · Questions

Reasonable doubts, handled.

What makes One Chess different from Chess.com or Lichess?

Those are great game servers. One Chess is a structured course with a built-in calibrated opponent. No social feed, no ads, no XP. You pay once and the app stops trying to monetize you.

Is there a free version?

There’s a 7-day free trial. After that it’s $4.99 once. No subscription.

How does the 7-day trial work?

You get full access for 7 days through the App Store or Play Store trial mechanism. Cancel before day 7 and you pay nothing.

Do I need an account?

No. Progress is stored locally. There’s no login screen and no server-side profile.

Does it work offline?

Yes. The curriculum, the engine, and your progress all run on-device.

Will my progress sync between iOS and Android?

Not in v1. Progress lives on the device you’re playing on. Cross-device sync is on the roadmap.

When does it launch?

Soon. Join the waitlist and we’ll email you the day it ships.

Is my data sold?

No. There are no third-party analytics on this site. The only personal data we collect here is the email you submit on the waitlist, plus a hashed IP for abuse prevention.